Printing to an Epson R2880. Theory and practice

The “5-95%” rule

In a thread on Photography-on-the.net a while ago, someone mentioned reading some advise to set black and white point to 5% and 95% respectively. That’s approximately RGB values (12,12,12) and (242,242,242). Otherwise, shadow and highlight detail would be lost in print.
My first thought was “no way”. After all, white is 255, right? I’d say that’s what printing colormanaged and .icc profiles are for.
I’d accept a bit of a loss, but not thàt much…

So I started to search the web.

Whàt?

One source of the advise was at www.lynda.com: Prepress Essentials by Taz Tally.
He was talking about offset printing. There was also an example about Newsprint. According to that, for a (hypothetical) example where the newspaper press could print a minimum white highlight dot of 20% and a maximum shadow below 80%. The tutorial proceeded to adjust output levels similar to this:
Levels
According to the tutorial, you’d be preserving highlight and shadow detail as much as possible for those particular presses.
Yeah, right. What highlights and shadows? They all became midtones…

Gray

I’ve taken a black and white image of mine, since that tutorial was also using a b&w image, and adjusted the shadow and highlight values according to that tutorial. The red dots in the middle image represent the picked black and white point.
Negative scan of Popa Chubby in Atak, 1995. Left to right: Original, for “commercial press” and for “newspaper press”:
Negative scan of Popa Chubby in Atak, 1995.
If I softproof the rightmost image for “Japan Color 2000 Newspaper” (the only “newspaper” profile I could find in PSCS4), it goes to hell in a handbasket…
Frankly, my first thought was the author went nuts.
Then again, this is Lynda.com, right? Maybe I just misunderstood. Or the file was sent straight to the newspaper press? (without color management)

Another tutorial

Desktop Printing Techniques” by Chris Orwig, also on Lynda.com, made one point clearer: The 5 and 95% figures are a starting point, and you should test with your own printer / paper / profile. That makes perfect sense.
He also mentioned “accurate detail” and “relevant white / black detail”, where Taz Tally mentions it, but then sets black and white points that I would let clip: Mr. Orwig is more rational in picking the points he chooses for the color sampler tool. (Not the first highlight appearing, but actually something that you want detail in.)
Okay. Obvious: If you have blown whites, then guess what: They are not meant to show detail. No point in setting a white highlight at (242,242,242) nor a deep black shadow at (12,12,12). But that makes it quite personal: What is “meaningful detail”?

A few “Gotcha’s”

The tutorial then goes on to set the color sampler values to read out as grayscale.
No idea why, and not the best option IMO, since the “gray” readout in the info palette is dependant on the settings in the PS color settings for “Gray”.
And guess what: “Europe general purpose” uses Dot gain 15% where “North America general purpose” uses Dot gain 20% for gray working space. Not a huge difference in this case, but one to know.
Also, why not just use the RGB (or HSB) values? They remain constant whatever color settings. Better yet, use LAB values: They change as the luminance changes: quite a difference between (12,12,12) in sRGB and the same value in AdobeRGB (Give it a try)! So keep in mind your document color space!

The “Gotcha’s” visualised

To demonstrate those issues, here are a few screenshots of 4 color samplers I placed in 4 neutral gray patches of a document (the test print I’ll use later on).
Color Sampler Tool values
All this also speaks in favour of doing your own tests: Your workflow is probably different from mine, or that of the Lynda.com instructors for that matter. As is your definition of “meaningfull detail”.

Let’s stop theorising already!

As easy said as done.
So off to search the web for a test image.
I found this nice test image (and description how to evaluate the print) here
The test image

Test print: some thoughts.

I usually use AdobeRGB.
The image is in ProPhotoRGB, which gives the “number” patches a little different meaning: A ProPhotoRGB value of (6,6,6) I can distinguish quite well from pure black. In an AdobeRGB document, I have to look hard. In an sRGB document, it’s quite obvious. Similar, ProPhotoRGB (253,253,253) is less easy to distinguish from pure white to me then the same value in AdobeRGB, while sRGB is easiest. The differences are quite subtle though.
The LAB color pickers came in handy here: I wasn’t going nuts, there is a slight difference.
Color Sampler Tool, Lab values
Now that is cleared up…

Lets get printing

I used the Epson R2880 with Epson Premium Glossy Photo Paper.
Color settings in PSCS2 printing dialog:
Print dialog box, PSCS2
Colormanagement off in the printer driver of course.
I used the .icc profile downloaded from the Epson website.
There is one profile provided for that paper. The printer driver however, has a few settings that might influence how much ink is laid down on paper:
Photo – 1440dpi vs. SuperPhoto – 5760dpi and “high speed” on or off.
I decided to use an extra sheer of paper to see what the differences were.
I first printed 5760dpi with High Speed on (since I never turn that off anyway) using Relative colorimetric and Perceptual. Black Point Compensation was turned on.

Relative Colorimetric vs. Perceptual

In this test image, the biggest difference is that Relative Colorimetric was a bit more saturated in red and green, but showed blue a bit more purple. Maybe because of that, purples also look a bit more saturated. Unexpected (to me) was that oranges seemed actually more saturated using Perceptual.
Relative colorimetric (with BPC) has a touch less separation between absolute black and (6,6,6)
The softproof showed all of these differences as well.
So I decided to use Perceptual for the second set of prints: 1440dpi with High Speed on and off.

What were the differences?

Not a heck of a lot. In all “Perceptual” prints (6,6,6) is barely visible. And I do mean barely. Relative colorimetric is a touch darker even: It’s more of a “I think I might see a difference” there. I cannot see (4,4,4) in any of them.
I don’t think I see a visible difference between 1440dpi and 5760 dpi, nor between high speed on or off. Yes, I did use a loupe.
Maybe the absolute black is a tiny bit denser if 5760 or “High Speed off” is used, but frankly, I’m not sure (comparing the two absolute black patches in the top right, holding them right next to each other in good light).
A measuring device would be needed to make sure. This is also the “I think I might want to see a difference” category.
The grayscale image is neutral to my eye. There might be tiny color shifts in the dark patches, but that could be my eyes playing tricks. If you need absolute neutrality you might want to test, but for my uses, the B&W is excellent.
No use in posting (scans of) prints, since you really need to see this for yourself. Take my word on this.

So. What did I learn?

The softproof is surprisingly accurate.
I cannot distinguish anything darker then L=1 (LAB color picker) in print.
I cannot distinguish anything lighter then L=99 (LAB color picker) in print.
That is ProPhotoRGB (6,6,6) and ProPhotoRGB (252,252,252) respectively.

That’s fairly close to what I see on screen on my CRT in the highlights, with a bit loss of detail in the shadows. I might want to compensate for that.
A good way to do that is described in this video by John Paul Caponigro.

If I have an image with very deep and important shadows, I might try a test print. But for my normal (even critical) printing, I can trust the softproof: If I see detail on screen, I’ll see it in print. And I’m not all that concerned about the absolute deepest maximum black. Since I don’t consistently see the difference anyway.

Conclusion

I certainly do not want to limit myself to a brightest highlight of 95% for my inkjet printing. So I’ll take the 95% in the tutorials with a grain of salt. I did find, when examining a random bunch of images I processed using my normal workflow, that most images have meaningful detail at about that value. So the tutorials at Lynda.com are right in a way, but could be more accurate.

I’m still very much in doubt on the “Newspaper Press” image that more or less caused this blogpost however…
If anyone has good info on that, I’m all ears.

Further reading

Some excellent resources on printing and related stuff:
http://www.johnpaulcaponigro.com/downloads/technique/technique.php#printing
http://www.northlight-images.co.uk/article_pages/black_and_white_test.html
http://www.northlight-images.co.uk/article_pages/test_images.html
http://www.outbackprint.com/printinginsights/pi049/essay.html
http://homepage.mac.com/billatkinson/FileSharing2.html

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Sharpening in Lightroom 2

How does it work?

Lightroom 2 has two kinds of sharpening: Capture sharpening and output sharpening. Capture sharpening is used to neutralize the blurring caused by the Anti Aliasing filter in your camera.
Output sharpening is dependent on output (print or screen, what size) and meant to overcome the softening caused by resizing or happening when printing.

Differences

Output sharpening in Lightroom is simple: You get 4 options when you export the image: Off, low, standard or high. All else is taken care of by Lightroom. Ease of use for sure. Drawback is that you cannot preview it, so you’ll need to experiment a bit. After that, it’s “set and forget”.
Capture sharpening on the other hand, requires a bit more user interaction. The settings will depend on camera used, subject and personal preference. You can preview it, but only at 100% or higher magnification. So you either need to zoom in, or you can view sharpening in the microscopic small “preview window” Lightroom 2 has for this purpose.
(There is off course the workaround I mentioned in an earlier blog post)

The “Detail” Tab

…in Lightroom is where it’s at: You get 4 sliders for sharpening: Amount, Radius, Detail and Masking.
Some of these are quite self-explanatory if you know a bit about digital imaging, the others might be new to you. Let’s go over them one by one, using this image:
Notice I have the small “preview” window in the detail tab open. If I didn’t, Lightroom would show an exclamation mark, signifying that “a zoom level of 1:1 or greater is required to see these effects”:
Lightroom Develop module

Amount and Radius

These two are pretty obvious: Amount lets you set how much you want to sharpen. Scale goes from “0″ to “150″ (Which is red for a reason: In most cases it will be too much). The default setting is “25″.
Radius lets you set how wide you want the sharpening halos to spread out. Scale goes from 0.5 to 3. Default setting is 1. A higher setting will give you wider sharpening halos.
As with a lot of sliders in Lightroom, you get some “visual help” when you press the Option (Alt) key:
Press Option while sliding the Amount slider, and the image goes grayscale, to better show what the sharpening does to the luminosity values in the image.
Amount preview
Press Option while sliding the Detail slider, and you’ll see just the sharpening halos you are creating.
Radius preview

Detail and Masking

Detail (0 to 100, default 25) suppresses these halos.
A setting of 0 will undo quite a bit of what you did in the above sliders. Again, pressing Option while sliding will give you a fairly accurate idea of how much detail you’re allowing to be sharpened.
Detail preview
Masking does exactly what the name implies: It builds a mask on the fly (which is pretty nifty if you ask me) The default of 0 masks nothing so everything is sharpened, the maximum of 100 will sharpen only the big edges in the image. Press Option while adjusting the slider and, contrary to the other settings above, you’ll be shown the mask, not the effect on the image. Probably Adobe figured that it was less ambiguous that way. (And they were right)
Masking preview

Noise Reduction

… is also present in the Detail tab.
There’s a slider for Luminance NR and one for Color NR.
Color noise consists of randomly colored pixels in an image. Luminance noise is more like “film grain” and less of a problem in my opinion.
That’s good, since in most cases, Color noise is fairly easy removed in Lightroom. Luminance Noise reduction is not. At least, not without loosing detail in the process.
Unfortunately, the Lightroom engineers didn’t provide a “visual aid” for noise reduction, so you’re down to good old WYSIWYG.

Here’s the image again. First without sharpening or noise reduction (notice the “switch” in the top left of the “Detail” tab is in the “off” position):
No sharpening or noise reduction
Next, with sharpening but without Noise Reduction. Pretty big difference.
No noise reduction
Let’s see what just Color NR does. Notice the random “blobs of color” that were present in the previous image are about gone. And that with a fairly low setting:
Color noise reduction
Finally. with both Color and Luminance NR. Notice we are already losing detail in the last, while there’s still Luminance noise present.
Color and Luminance noise reduction

Finally, here is the exported image, with “standard” output sharpening for screen:
Exported for web, with output sharpening 'standard'

Hope this has shed some light on the subject of sharpening in Lightroom.

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PSCS4, OsX and Epson…

part 2, not the best news

In my previous blog post about the subject, I mentioned a workaround for the bug, and also said I didn’t like the idea of converting to GenericRGB somewhere in the process since it might clip colors…

Gave it a quick try today, and yeah, it does clip “somewhat”…

Same image as last time. Original is AdobeRGB. In this image, some purples and dark blues are out of gamut for the R2880, using Epson Premium Glossy paper. Admittedly, not your “average” color palette, but one that does show problems if they are there.

Softproofed

Let’s start by showing the original converted to sRGB;
(again: all screenshots converted to sRGB for web display)
Original converted to sRGB

Nice and colorful. Not that big a difference from the AdobeRGB original. (It’s only slightly out of sRGB gamut in the shadow areas.)

When softproofing for the Epson Glossy Paper profile, you see a difference, but about what’s expected. Purples turn a bit blue-ish. Not a huge problem in this case I’d say. Not worth a screenshot. If it were a problem, I’d correct it while softproofing.

Okay, so far so good.

Now apply the workaround: Convert to the paper profile. No change obviously, since I was already softproofing. Then assign Generic RGB. Totally whacked colors. Also to be expected and also not worth a screenshot.

If the workaround were without drawbacks, the image would be sent to the printer and be converted from paper profile to GenericRGB somewhere along the lines. But since we  “compensated” for that by assigning the GenericRGB profile beforehand, you’d expect the results to be the same: The printer gets the right “numbers” sent… But are the numbers the same?

Timeline, step by step.

This is what the image goes through:

  1. Open original in PSCS4. Softproof & edit as needed
  2. Convert to printer profile (workaround step 1)
  3. Assign GenericRGB (workaround step 2)
  4. Press “print” in PSCS4
  5. Convert to printer profile (by PSCS4s print engine)
  6. Convert to GenericRGB (done by OSX because of this bug)
  7. Assume printer profile. (by the R2880, because it knows nothing about color management, and just prints the data it gets)

The problem lies in step 6: (For those interested: It’s easily reproducible by doing the same steps manually in Photoshop.)

The image after step 5 is massively out of the GenericRGB gamut, as shown here:
The funky colors are the result of assigning GenericRGB in step 3 obviously.
Gamut warning to GenericRGB

This results in clipping. Big time.

The result…

…is a print that is way less saturated then it should have been: Top left would be like printed from PSCS4 using the “workaround”, bottom right is the print that PSCS2 would produce:

Difference in print output

I hope that this bug gets fixed pronto. I know I’ll keep using PSCS2 for printing in the meantime… Which sucks is a bit of a drawback quite frankly.
(Again: Apple and Epson: Are you reading this?)

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PSCS4, OsX and Epson…

don’t seem to play nice together.

When testing my Epson R2880 on PSCS4, it was quite obvious that something was off; The print came out looking nothing like the softproof on screen.

To give an indication of what it looked like: Here is a splitscreen: Top left is the softproofed image, bottom right is what the print looked like:
(screenshot converted to sRGB for web display: The difference is bigger in print)Softproof vs. print

The same image printed from PSCS2 was a perfect match to the softproof. Very weird.
I remembered that another photographer had complained to me about similar issues, and showed me some pdf files in preview. (In OSX you can preview a print as pdf file in Preview).

So I tried that. What a surprise: pdf generated when printing from PSCS2 was entirely different from the one using PSCS4. Same printer driver, same settings in Photoshop, same everything.
Neither of the pdfs looked even remotely like the respective prints by the way. The PSCS4 pdf looked like the softproof (as did the PSCS2 print).

Getting weirder by the minute.

A search on the net only brought up a “Double profiling” issue in OSX 10.5.something. Not what I was experiencing. Also, I’m running 10.4.11.

So, I decided to investigate further.
The pdf generated when printing from PSCS2, has an AdobeRGB1998 profile embedded. No idea why, since it is obvious the wrong profile (should be the paper specific profile for the R2880 I’d think, but that also isn’t the case)
Even weirder, the PSCS4 pdf, had a GenericRGB profile. What? Why on earth… That one has an even slightly smaller gamut then sRGB as far as I know…

Workaround

Some messing about testing with profiles followed.
It turned out that converting the PSCS2 pdf to GenericRGB, then assigning the paper profile, gave two identical images (easier to compare that way around, since the pdf coming out of the PSCS2 print path was very saturated and weird looking because of the wrong profile). Both were now again looking like the softproof in Photoshop.
So, doing the reverse (Convert to paper profile, assign GenericRGB) should give a decent print out of PSCS4. (at least, looking at the pdf. Haven’t wasted any paper on it yet).

So far for a workaround, now for the explanation…

Including “GenericRGB” in the search term proved to be a good idea. On the Adobe Forums I found a thread about grayscale printing (no wonder I hadn’t found it earlier).
In that thread Eric Chan explains how OSX Leopard will convert the image data to Generic Gray or Generic RGB before handing it off to the driver. So, yeah. That’s likely to screw things up…
I’m still not sure why or where the PDF out of PSCS2 gets an AdobeRGB profile. Seems rather silly if you ask me.

I might use the workaround when in PSCS4, or print from PSCS2 until this issue gets fixed… I think I’ll mostly use the latter, since I don’t like the idea of converting to GenericRGB somewhere in the process; it might clip colors without me having any control…
Have to compare a few prints, to see if there are differences.

Edit: The workaround does have its drawbacks: See my next blog post.

(Apple and Epson: Are you reading this?)

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